CAD SHOURT COURSES

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AutoCAD 2D Essentials – Level 1

4M CAD 2D Essentials – Level 1

AutoCAD 3D Essential – Level 1

Autodesk Revit Architecture Essentials – Level 1

Google SketchUp Beginners

Autodesk Inventor Essentials – Level 1

 

AUTOCAD ESSENTIALS

Duration:       3 Days (09:00-16:00)

Overview:

AutoCAD/AutoCAD LT Essentials covers the essential core topics for working with the AutoCAD
Software or any other DWG Based software; which is 100 % Compatible to AutoCAD and 95 %
identical. The teaching strategy is to start with a few basic tools that assist the student to create and
edit a simple drawing, and then continue to develop those tools. More advanced tools are also
introduced throughout the training guide. Not every command or option is covered, because the
intent is to show the most essential tools and concepts, such as understanding the AutoCAD
workspace and user interface, using basic drawings, editing, and viewing tools, organizing drawing
objects on layers, inserting reusable symbols (blocks), preparing a layout to be plotted and adding
text, hatching and dimensions.

Audience:

Any individual that would like to learn how to work the 2D user-interface and create the simplest to most complex 2D drawings.

Pre-requisite to attend:

No previous CAD experience required but it is recommended that you have working knowledge of
Microsoft Windows 7. Drafting experience is a plus or we can supply you a self-study draughting
module.

No. Module High Level Topics
1 Getting Started
  • Starting the Software
  • User Interface
  • Working with Commands
  • Cartesian Workspace
  • Opening an Existing Drawing File
  • Viewing Your Drawing
  • Saving Your Work
2 Basic Drawing & Editing Commands
  • Drawing Lines
  • Erasing Objects
  • Drawing Lines with Polar Tracking
  • Drawing Rectangles
  • Drawing Circles
  • Undo and Redo Actions
3 Projects – Creating a Simplistic Drawing
  • Create A Simple Drawing
  • Creating Simple Shapes
4 Drawing Precision In AutoCAD
  • Using Running Object Snaps
  • Using Object Snap Overrides
  • Polar Tracking at Angles
  • Object Snap Tracking
  • Drawing with Snap and Grid (Optional)
5 Making Changes in your
Drawing
  • Selecting Objects for Editing
  • Moving Objects
  • Copying Objects
  • Rotating Objects
  • Scaling Objects
  • Mirroring Objects
  • Editing with Grips
6 Projects – Making Your
Drawings More
  • Schematic Project: Electronics Diagram
  • Architectural Project: Landscape

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4M CAD ESSENTIALS

Duration:       3 Days (09:00-16:00)

Overview:

4M CAD Essentials covers the essential core topics for working with the 4M CAD Software or any
other DWG Based software; which is 100 % Compatible to 4M CAD and 95 % identical. The
teaching strategy is to start with a few basic tools that assist the student to create and edit a simple
drawing, and then continue to develop those tools. More advanced tools are also introduced
throughout the training guide. Not every command or option is covered, because the intent is to
show the most essential tools and concepts, such as understanding the 4M CAD workspace and
user interface, using basic drawings, editing, and viewing tools, organizing drawing objects on layers,
inserting reusable symbols (blocks), preparing a layout to be plotted and adding text, hatching and
dimensions.

Audience:

Any individual that would like to learn how to work the 2D user-interface and create the simplest to most complex 2D drawings.

Pre-requisite to attend:

No previous CAD experience required but it is recommended that you have working knowledge of
Microsoft Windows 7. Drafting experience is a plus or we can supply you a self-study draughting
module.

No. Module High Level Topics
1 Getting Started
  • Starting the Software
  • User Interface
  • Working with Commands
  • Cartesian Workspace
  • Opening an Existing Drawing File
  • Viewing Your Drawing
  • Saving Your Work
2 Basic Drawing & Editing Commands
  • Drawing Lines
  • Erasing Objects
  • Drawing Lines with Polar Tracking
  • Drawing Rectangles
  • Drawing Circles
  • Undo and Redo Actions
3 Projects – Creating a Simplistic Drawing
  • Create A Simple Drawing
  • Creating Simple Shapes
4 Drawing Precision In AutoCAD
  • Using Running Object Snaps
  • Using Object Snap Overrides
  • Polar Tracking at Angles
  • Object Snap Tracking
  • Drawing with Snap and Grid (Optional)
5 Making Changes in your
Drawing
  • Selecting Objects for Editing
  • Moving Objects
  • Copying Objects
  • Rotating Objects
  • Scaling Objects
  • Mirroring Objects
  • Editing with Grips
6 Projects – Making Your
Drawings More
  • Schematic Project: Electronics Diagram
  • Architectural Project: Landscape

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AUTOCAD 3D DRAWING AND MODELLING ESSENTIALS – LEVEL 1

Duration:       3 Days (09:00-16:00)

Overview:

USING hands-on exercises representing real-world, industry- specific design scenarios, students explore the fundamental concepts and workflows for creating 3D models suing AutoCAD. Students learn how to create and modify both solid and surface models. This courseware also teaches students how to present their designs while they are still being created, using visualization tools such as visual styles, and models for AutoCAD to either paper or a distributable, electronic version.

Pre-requisite to attend:

Before using this courseware, students should have a working knowledge of the following:

  • Must have the knowledge of how to work with layers and how to create & edit basic AutoCAD object
  • Must be proficient in using AutoCAD
  • Microsoft Windows Vista, Microsoft Windows XP, Microsoft Windows 7 or Microsoft Windows 8

Course Objectives:

The primary objective is for students to become proficient in:

  • 3D Viewing Techniques
  • Working with a Simple and Composite Solids
  • Creating Complex Solids and Surfaces
  • Modifying Objects in 3D space
  • Editing Solids
  • Creating Sections , Camera Perspectives, and Animation
  • Converting 3D Objects
  • Setting up a Rendering with Materials and Lights
  • Creating 2D Drawings from 3D Models
  • Working with the User Coordinate System
No. Module High Level Topics
1 3D Foundations ·         Why use 3D?

·         Introduction to 3D Modelling Workspace

·         Basic 3D Viewing Tools

·         3D Navigation Tools

·         Introduction to the User Coordinate System

2 Simple Solids ·         Working with Solid Primitive

·         Solid Primitive Types

·         Working with Composite Solids

·         Working with Mesh Models

3 Working with the User Coordinate System ·         UCS Basics

·         UCS X,Y and Z Commands

·         UCS Multifunctional Grips

·         Saving a UCS by name

4 Creating Solids and Surfaces from 2D Objects ·         Complex 3D Geometry

·         Extruded Solids and Surfaces

·         Swept Solids and Surface

·         Revolted Solids and Surface

·         Lofted Solids and Surface

·         NURBS Surface

5 Modifying in 3D Spaces ·         3D Gizmo Tools

·         Aligning Objects in 3D Space

·         3D Modify Commands

6 Advance Solid Editing ·         Editing Components of Solids

·         Editing Face of Solids

·         Fillet and Chamfers of Solids

7 Additional Editing Tools ·         Creating a Shell

·         Imprinting Edges of Solids

·         Slicing a Soling along Plane

·         Interference Checking

·         Converting Objects to Surface

·         Converting Objects to Solids

8 Refining the View ·         Working with Section

·         Working with Camera

·         Managing Views in 3D

·         Animating with ShowMotion

·         Creating ShowMotion Shots

·         Creating Animations

9 Visualization ·         Creating Visual Styles

·         Working with Materials

·         Specifying Light Source

·         Rendering Concepts

10 Working Drawings from 3D Models ·         Creating Multiple Viewports

·         2D Views from 3D Solids

·         Creating Technical Drawings with Flatshot

·         3D Model Import

·         Automatic Model Documentation

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AUTODESK REVIT ARCHITECTURE ESSENTIALS – LEVEL 1

Duration: 3 days (09:00-16:00)

Overview:

The course is designed to teach you the Autodesk Revit functionality as you would work with it in the design process. You begin by learning about the user interface and the Autodesk Revit commands for design development followed by those available for construction documentation.

Audience:

New Autodesk Revit Architecture users or other Autodesk software users who want to learn essential elements of Autodesk Revit Architecture.

Pre-requisite to attend:

Before using this courseware the student should have working knowledge of the following:

  • Architecture Design, drafting or engineering principles
  • AutoCAD Experience and / or attended AutoCAD / AutoCAD LT Essentials.
  • Microsoft Windows Vista, Microsoft Windows XP, Microsoft Windows 7 or Microsoft Windows 8

Course Objectives:

To enable students to create full 3D architectural project models and set them up in working drawings. The course focuses on basic tools that the majority of students need to work within the Autodesk Revit Architecture software.

Course Outline:

No. Module High Level Topics
1 Setting up the interface
2 Building Information Modelling and Revit Architecture ·         Building Information Modelling

·         Overview of the Interface

·         Standard Terminology

·         Starting projects

·         Viewing commands

3 Basic drawing and editing tools ·         General drawing tools

·         Editing elements

·         Basic modifying tools

 

4 Datum elements – Levels and Grids ·         Setting up levels

·         Linking and importing CAD files

·         Creating structural grids

·         Adding columns

5 Drawing and modifying walls ·         Drawing walls

·         Modifying walls

·         Helpful editing tools

6 Doors and Windows ·         Adding doors and windows

·         Loading door and window types from the library

·         Creating additional door and window sizes

7 Curtain walls ·         Creating curtain walls

·         Adding curtain grids

·         Working with curtain wall panels

·         Attaching mullions to curtain grids

8 Creating Views ·         Duplicate views

·         Adding callout views

·         Setting the view display

·         Creating elevations

·         Creating sections

9 Floors ·         Creating floors

·         Creating shaft openings

·         Creating sloped floors

10 Components ·         Adding components

·         Modifying components

11 Roofs ·         Creating roofs

·         Creating roofs by Footprint

·         Reference planes and work planes

·         Creating roofs by extrusion

·         Cleaning up wall and roof intersections

12 Vertical Circulation ·         Creating assembled stairs

·         Modifying assembled stairs

·         Sketching custom stairs

·         Creating ramps

·         Working with railing

13 Construction Documents ·         Setting  up sheets

·         Placing and modifying views on sheets

·         Printing sheets

14 Annotating Construction Documents ·         Working with dimensions

·         Working with text

·         Adding detail lines and symbols

15 Tags and Schedules ·         Adding tags

·         Rooms and rooms ages

·         Working with schedules

·         Creating legends

16 Detailing in Autodesk Revit Architecture ·         Setting up views

·         Creating details

·         Annotating details

·         Keynoting and keynote legends

·         Patterning

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GOOGLE SKETCHUP – LEVEL 1

Duration:       2 Days (09:00-16:00)

Overview:

Visualizing spaces in three dimensions is critical to the success of the design of architectural spaces.

The interplay of light, colour, space and form make exiting space function successfully. Traditional methods for exploring these issues are very labour intensive. Use of computer software has enabled quicker (and sometimes more accurate) study models to be generated, explore and iterate more in the design time available.

Audience:

  • Any individual that would like to learn how to work a 3D modelling computer program for a wide range of drawing applications such as architectural , interior designers, civil and mechanical engineers, film and video game designing.

Pre-requisite to attend:

  • Good working knowledge of the Windows Operating System and proper IT skills.

 

No. Module High Level Topics
1 Introducing Google SketchUp ·         Designing with SketchUp

·         Understanding the Different Versions of SketchUp

·         Getting Help

2 Exploring the SketchUp Interface ·         Learning the Interface Elements

·         Using Menu’s

·         Accessing Toolbars

·         Interacting with the Interface

·         Customising the Interface

3 Navigating and configuring the Drawing Area ·         Understanding 3 Dimensional Space

·         Learning the Standard Views in SketchUp

·         Managing Perspective

·         Using the Drawing Area Camera Controls

·         Walking Through your Model

·         Configuring the Drawing area

4 Working with Files ·         Starting with a Template

·         Opening and Saving Files

·         Setting File Preference

·         Importing Files into SketchUp

·         Exporting SketchUp Files

·         Using SketchUp Viewer

5 Selecting Files ·         Selecting Objects with the Select Tools

·         Selecting Objects with Menu Commands

·         Viewing Objects Info

·         Selecting Objects with Outliner Palette

·         Selecting Entities

6 Transforming Objects ·         How to Transform Objects

·         Using the Scale Tool

7 Cloning  Objects ·         Using The CUT,COPY and PASTE commands
8 Grouping  Objects ·         Creating a Group

·         Working with Groups

9 Drawing in SketchUp ·         Understanding the Drawing Axes

·         Using the Erase Tool

·         Drawing Shapes

·         Drawing Preferences

·         Using a Graphics Tablet

10 Modifying  Objects ·         Using the Push/Pull Tool

·         Using the Follow Me Tool

·         Using the Offset Tool

11 Adding Text ·         Creating 2 Dimensional Text

·         Creating 3 Dimensional Text

12 Using Construction Tools ·         Measuring Distance with the Tape Measure Tool

·         Measuring Angles with the Protractor Tool

·         Adding Dimensions with the Dimensions Tool

·         Using Axes Tool

13 Using Components Libraries ·         Accessing the 3D Warehouse
14 Using Layers ·         Accessing the Layer Manager
15 Using Scenes Manager ·         Working with Scenes
16 Applying Materials ·         Using the Material Browser

·         Applying Material to Objects

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AUTODESK INVENTOR ESSENTIALS – LEVEL 1

Duration:       3 Days (09:00-16:00)

Overview:

This course will provide students with the best usage approaches for parametric design philosophy through a hands-on, practice-intensive curriculum. Students acquire the knowledge need to complete the process of designing models from conceptual sketching, through to solid modelling, assembly design, and drawing production

Audience:

Any individual that would like to learn how to create 3D digital prototypes used in the design, visualisation and simulation of products.

Pre-requisite to attend:

It is recommended that individuals have a working knowledge on one or more of the following:

  • Drafting, design or mechanical engineering principles
  • Microsoft Windows Vista, Microsoft Windows XP, Microsoft Windows 7 or Microsoft Windows 8

Course Objectives:

After this course, you will be able to:

  • Understand the Inventor software interface
  • Create 2D sketches
  • Constraining and dimensioning sketches
  • Generating 3D parts from sketches
  • Part modelling , adding and editing 3D features
  • Model geometry and model display manipulation
  • Resolving feature failures
  • Establishing and working with model relationships
  • Placing and constraining parts in assemblies
  • Assembly component display
  • Model information
  • Presentation files (exploded views)
  • Assembly tools
  • Creating parts and features in assemblies
  • Assembly of bill of materials
  • Working with projects
  • Creating and annotating drawings and views
  • Customization
No. Module High Level Topics
1 Introduction to Autodesk Inventor ·         Introduction

·         Autodesk Inventor fundamentals

·         Autodesk Inventor interface

·         Model Manipulation

2 Creating the Base feature ·         Creating a new part file

·         Sketched base features

·         Primitive base features

3 Sketching  Geometry ·         Sketching  Geometry
4 Additional Sketching Tool ·         Advance editing tool

·         Rectangular sketch patterns

·         Over-dimensioned sketches

·         Sketch preference

5 Sketched Secondary Features ·         Extruded secondary features

·         Revolved secondary features

·         Using existing Geometry

·         Editing sketched secondary features

·         3D Grip modifications

6 Creating Pick and Place Features ·         Edge Chamfer

·         Constant fillets

·         Variable fillets

·         Face fillets

·         Full round fillets

·         Straights

·         Holes

·         Threads

·         Editing Pick and Place Feature

·         Creating sequence 

7 Work Features ·         Work planes

·         Work axes

·         Work points

8 Equations ·         Equations

·         Parameters

9 Additional Features ·         Face drafts

·         Splitting a face or part

·         Shell

·         Ribs

·         Bend part

10 Modelling and Display Manipulation ·         Reordering features

·         Inserting features

·         Suppressing features

·         Section views

·         Design views

11 Fixing Problems ·         Sketch failures

·         Features failures

12 Loft features ·         Rail lofts

·         Centre line lofts

·         Advance loft options

13 Duplication Tool ·         Rectangular feature patterns

·         Circular  feature patterns

·         Mirror parts of  patterns

·         Manipulate  patterns and mirror feature

 

14 Feature Relationship ·         Establishing relationships

·         Controlling  relationships

·         Investigating  relationships

·         Changing  relationships

15 Assembly Environment ·         Assembling components

·         Content centre

·         Assembly browser

·         Saving files

16 Model Information ·         Measuring tools

·         Model properties

17 Drawing Basic ·         New drawing views

·         Manipulating views

18 Drawing Annotations ·         Text

·         Symbols

·         Hole and thread notes

·         Chamfer notes

·         Centre marks and centre line

·         Hole tables

·         Revision tables and tags

19 Customizing Autodesk Inventor ·         Application options

·         Document settings

·         File properties

·         Changing  part units

·         Command customization

20 Manipulating Assembly Display ·         Moving and rotating assembly components

·         Supressing constraints

·         Component display

·         Command customization

21 Design Presentation and Animation ·         Exploded views presentations
22 Assembly Tool ·         Replacing components

·         Restructuring components

·         Driving constrains

·         Contact solver

23 Assembly Parts and Features ·         Assembly parts

·         Assembly features

24 Detailing Drawings ·         Dimensions

·         Drawing sheets

·         Parts list

·         Balloons

·         Styles and standards

25 Assembly Bill of Materials ·         Creating virtual components

·         Create bill of materials

26 Working with Projects ·         New projects

·         Resolving links

·         The Vault browser

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